The presentation is held together by great art and strong technique - Sonic himself is well rounded, features self-shadowing, and is surrounded by motion blur as he dashes through the cobblestone streets, wooden twists and turns, rooftops and railways. As you will see in the new screenshots we've provided, Unleashed boasts a slick visual style that marries realistic backdrops with the cartoonish characters from the Hedgehog universe. Unfortunately, SEGA did not show the Wii build of the title, but it did demo two stages from the Xbox 360 iteration - one set in Greece and another more vaguely somewhere in Europe, according to the publisher. Although Sonic Team is solely responsible for the PS3 and 360 versions of the title, software house Dimps is providing backup support with daytime level designs for the Wii and PS2 versions. To that end, Sonic Team has spent the last three years developing a new 3D architecture, unsurprisingly dubbed "Hedgehog Engine," which enables the studio to realize a more realistic world that quickly loads in crispy clean new textures and enables seamless transitions between 2D and 3D perspectives as SEGA's mascot blazes a path. Yoshihisa Hashimoto, who joined Sonic Team fresh out of college years ago and contributed to the development of the Adventure titles, is piloting this lest entry in the series and he's hoping to return the hedgehog to his former glory. Unleashed is being developed for PlayStation 3 and Xbox 360 by Sonic Team, but it's got a new team leader.
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